When I joined Thick As Thieves I worked on Character Rigging and Skinning. Eventually our great animation team became self sustaining, which meant I could find ways to contribute to Lighting and Environment Tools, and Level Design as well.Â
Here are a few examples of the work I did: developing the lighting and asset render pipelines, creating environment tools for faster workflows, and adding helper debug visuals for designers.
Additional Credits
Matthew Moore - Art Direction
Gannon Jaspering - World Builder and Lighting Design
Diego Torres - Environment Art
Ludovick Gauthier, Théophile Caneele - Tech Art
Shafi Adams - Concept ArtÂ
Thierry Cuvelier - Character Art
Mikkel Caiafa, Dax Procissi, Room 8 Group - Animation