Rock Band 4 (2014)
Rock Band 4 (2014)
Rock Band is a flagship title for Harmonix. Around 2014, we were given the opportunity to bring it into the next generation with updated lighting, PBR materials, and new animations (and much more). It was a challenging experience, but it really changed my career path and broadened my skills across multiple disciplines.
Menu Backgrounds
Menu Background Art is one of my favorite things to work on in games since you get to work with every department. I was responsible for lighting and composing the shots, polishing animation poses, and setting up the states for each background.
Environment Art
I contributed layout, textures/materials, and set dressing for the small club venues in Rock Band 4. The 'punk' club pictured below features a graffiti smart material that used existing art as stickers and flyers that created an overal grimey, layered look like heclub has been around for decades.
Instrument Textures/Materials
Rock Band 4 updated its propritary engine to use PBR Materials. I was in charge of R&D and training the art team on that pipeline. Using Substance Painter, I was also responsible for converting the old instruments, using smart materials and masks to quickly generate the varieties of finishes.
For the guitars, the wear-and-tear was typically done by hand to recreate the look of a guitar that's been used for years; stripping the paint finish in the areas most played, as well as chips, scratches and fingerprints to the roughness maps.
PreVis/Prototype
During preproduction, I was part of a small team to develop the look and feel of the next generation of Rock Band. These shots were early mockups for what would become the menu backgrounds and loading screens.
Additional Credits
Ryan Lesser - Art Direction
Matthew Moore - Environment Lead and Lighting
Matthew Gilpin, Matt Perlot, Shawn Witt - Character Art
Adolph Wong - Character Creator Tech Art
Colby Grenier, Mike Krentz, Mary Yovina - UI Art
Liquid Development - Instruments